Projects:
These include:
The Unity3D Engine with C#
3Ds Max
C/C++ and libraries such as SFML
Skills:
Writing clean and industry standard gameplay code
Implementing beginner C++ gameplay logic
Integrating, expanding and debugging existing codebases
Working through agile workflow project phases
Minimal 2D/3D asset development
A great ability to work within a small or large scale development team which covers all development disciplines