Sam Camilleri  -  GameplAY & Tools Programmer

Profile:

Projects:

Unity Tools

Tools & Pipeline

Unity editor tools

Localisation pipeline

GitLab CI & GitLab Pages

Doxygen, unit testing

Developer consoles

Kryptos

ZRunner

Gameplay & Systems

Modular upgrade systems

Procedural generation

AI behaviour

Multiplayer (Mirror, Facepunch)

VR / AR

The Jinn

Languages & Tech

Unity (3D & 2D)

C# (advanced)

C / C++

HTML / CSS

Git, Rider, Visual Studio

Skills:

Gameplay and tools programmer with a year of studio experience at Fireslug Studios, contributing to two Steam releases (Breath Bound and Epi-Derek) and the upcoming title Cafe Organ. I build gameplay systems, tools and pipelines to help multidisciplinary teams work faster, from Unity editor tools and an in-house localisation pipeline to GitLab CI build validation and automated documentation. I graduated with a 1st class BSc (Hons) in Immersive System Design from the Glasgow School of Art, with advanced C# and Unity skills and a working knowledge of C/C++.