Profile:
Projects:
Unity Tools
Tools & Pipeline
Unity editor tools
Localisation pipeline
GitLab CI & GitLab Pages
Doxygen, unit testing
Developer consoles
Kryptos
ZRunner
Gameplay & Systems
Modular upgrade systems
Procedural generation
AI behaviour
Multiplayer (Mirror, Facepunch)
VR / AR
The Jinn
Languages & Tech
Unity (3D & 2D)
C# (advanced)
C / C++
HTML / CSS
Git, Rider, Visual Studio
Skills:
Gameplay and tools programmer with a year of studio experience at Fireslug Studios, contributing to two Steam releases (Breath Bound and Epi-Derek) and the upcoming title Cafe Organ. I build gameplay systems, tools and pipelines to help multidisciplinary teams work faster, from Unity editor tools and an in-house localisation pipeline to GitLab CI build validation and automated documentation. I graduated with a 1st class BSc (Hons) in Immersive System Design from the Glasgow School of Art, with advanced C# and Unity skills and a working knowledge of C/C++.