Sam Camilleri  -  Programmer & Game Designer

About Me

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About Me *

Info:

/* As someone who has always had an obsession with the inner workings and logic of technology and software, it was a natural leap into a passion for the design and creation of games.

I am currently completing my honours year in a degree in Immersive System Design from the Glasgow School of Art where I have been exposed to many languages, frameworks and software’s in the game development process. */

These include:

  • The Unity3D Game Engine along with the C# language

  • 3Ds Max & Zbrush 3D modelling tools

  • C/C++ and libraries such as SFML

My skills include:

  • Writing clean and industry standard gameplay code

  • Implementing beginner C++ gameplay logic

  • Integrating, expanding and debugging existing codebases

  • Working through agile workflow project phases

  • Minimal 2D/3D asset development

  • A great ability to work within a small or large scale development team which covers all development disciplines