Sam Camilleri - Programmer & Game Designer
About Me
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About Me *
Info:
/* As someone who has always had an obsession with the inner workings and logic of technology and software, it was a natural leap into a passion for the design and creation of games.
I am currently completing my honours year in a degree in Immersive System Design from the Glasgow School of Art where I have been exposed to many languages, frameworks and software’s in the game development process. */
These include:
The Unity3D Game Engine along with the C# language
3Ds Max & Zbrush 3D modelling tools
C/C++ and libraries such as SFML
My skills include:
Writing clean and industry standard gameplay code
Implementing beginner C++ gameplay logic
Integrating, expanding and debugging existing codebases
Working through agile workflow project phases
Minimal 2D/3D asset development
A great ability to work within a small or large scale development team which covers all development disciplines