Sam Camilleri - Programmer & Game Designer
About Me
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About Me *
Info:
/* As someone who has always had an obsession with the inner workings and logic of technology and software, it was a natural leap into a passion for the design and creation of games.
I hold a BSc (Hons) in Immersive System Design from the Glasgow School of Art, where I graduated with First Class Honours. During my studies, I gained hands-on experience with a variety of programming languages, development frameworks and industry-standard tools used throughout the game dev pipeline.
I’m currently working remotely with Fireslug Studios, a London-based indie studio, contributing to Unity-based game projects in development for commercial release. This experience has strengthened my ability to collaborate within a team, follow production standards and pipelines, and contribute to the shipping process of professional game titles.*/
These include:
The Unity3D Engine with C#
3Ds Max
C/C++ and libraries such as SFML
My skills include:
Writing clean and industry standard gameplay code
Implementing beginner C++ gameplay logic
Integrating, expanding and debugging existing codebases
Working through agile workflow project phases
Minimal 2D/3D asset development
A great ability to work within a small or large scale development team which covers all development disciplines